Museography habitable architectural furniture

Museography habitable architectural furniture

Museographies, as habitable architectural furnishings, serve as architectural exhibition platforms that, in the form of islands, occupy the center of the room. They feature the construction of a central museographic entity that can have its own dynamics and engage in various ways with the surrounding walls of the space, also helping us to break free from our dependence on the walls. This allows for the creation of a central imagery without relying on the walls.

Continuous vitrine museography

Continuous vitrine museography

Pedestal Base Museography

Pedestal Base Museography

Central Table Museography

Central Table Museography

Network tables Museographies

Network tables Museographies

They are museographies outside the wall that take place on tables and islands as habitable platforms and information topographies.

Visual Graphic Museography

Visual Graphic Museography

Vertical Wall Museografy

Vertical Wall Museografy

Common Knowledge Museography

Common Knowledge Museography

Common trades and anthropology of knowledge

Loitering Performative Museography

Loitering Performative Museography

Mobile devices to active phenomena

Furniture: Mobile, movable, traveling, moving. Contrary to a property or real state, a building is immovable, it does not move – it is a property. The city is built of real buildings but also of tables, chairs, bookcases, movable flower pots, which furnish the interiors of houses and buildings, as well as the exteriors of streets, squares and sidewalks of our Latin American cities, turning the streets into temporary kitchens, shops, dance halls or open-air markets. They micro-construct the city every day in the morning and de-construct it every night using elements that can move, furniture.

Museography of Being

Museography of Being

Vitrine Museography

Vitrine Museography

Modular assembly museography

Modular assembly museography

Museographies to reuse or just use and throw away?

Hanging Museography

Hanging Museography

Sound habitat museography.

Sound habitat museography.

Museography as sculpture

Museography as sculpture

Mechanic Museographies to interact

Mechanic Museographies to interact

¿How to exhibit documents in Art Museums?

Building Scale Museography

Building Scale Museography

Museografies in Collective and Pedagagical processes

Museografies in Collective and Pedagagical processes

Museographies in collective and pedagogical processes

Close

The Shed

2019 /

Hanging Museography /

For this exhibition design project The Shed decides to exhibit for the first time on the floor dedicated to events and performances, instead of working on a white cube, we would now work on a black cube, in the theater or cinema space, that of darkness. Since many of the pieces and installations involved the use of different video projection technologies, the black cube worked well, so we replaced the use of solid walls with fabrics and dark curtains that would make us organize the space and the projects. This also made us reduce the construction budget and turn those fabric walls into reusable elements for the museum in the future. All the bleachers were retracted and stored to one side of the room, that move and the diagonal placement of the Hersman Lesson multi-video piece (approximately 25 meters) were the main elements that defined the overall setup of the exhibition space.

Manual Override features five artists—Morehshin Allahyari, Simon Fujiwara, Lynn Hershman Leeson, Sondra Perry, Martine Syms—who critique the social, cultural, and ethical issues embedded in emerging technological systems and infrastructures ranging from mass surveillance to predictive policing. Central to the exhibition is the idea of a manual override, or human interference in an automated system, a gesture in response to an error in programming, or poor judgment in design. How do you pause a system you can’t see, touch, or access? As these systems become increasingly oppressive and beyond our understanding, and management, what options do we have? Each artist posits new forms of “overriding” to subvert the values of invasive technological systems. They do so through building networks of artistic collaboration across scientific and technological fields, including genetic engineering, simulation design, machine learning, and experimental computation.

For decades, pioneering artist and filmmaker Hershman Leeson has been working with scientists, geneticists, and engineers to explore the impact of technological progress on our understanding of the self. Hershman Leeson premieres the final episode in her seminal video series, The Electronic Diaries (1984-2019), and the new Shed commission, Shadow Stalker (2019). A new generation of artists—Allahyari, Perry, Fujiwara, and Syms—have developed research practices that echo Hershman Leeson’s hybrid collaborative model, which serves as the conceptual foundation for Manual Override.

Manual Override is organized by Nora N. Khan, Guest Curator, with Alessandra Gómez, Curatorial Assistant.

Text from the Shed´s website

Germen Estudio is a museum exhibition design firm specializing in creating a wide variety of exhibitions, ranging from modern and contemporary art exhibitions to anthropology, material culture, and archival displays, as well as historical exhibitions exploring economic processes or community narratives.

With over 10 years of experience, we have worked for numerous public and private museums in Mexico and abroad, offering expertise in the following areas:

- Comprehensive exhibition design for museums

- Coordination of exhibition content in collaboration with researchers, curators, and artists

- Production and construction of exhibition projects

- Installation of artworks in the museum until project completion

Our museographies function as diverse systems that allow for change, reuse, and growth, tailored to the aesthetic and budgetary needs of each museum project, aiming to create a comprehensive experience where exhibited works, visitor interaction, museum furniture, and architecture converge to generate a unique museum experience.

In 2019, our firm was awarded the Covarrubias Prize for Best Museographic Work by the National Institute of Anthropology and History (INAH), recognizing our excellence in museum design and exhibition implementation.

Giacomo Castagnola received his Master of Science in Art, Culture and Technology (SMACT) from the School of Architecture and Planning of the Massachusetts Institute of Technology (MIT) in 2013, and holds a degree in architecture and urbanism from Ricardo Palma University (URP) in Lima Peru. Originally from Lima, Peru, for seven years (2003-2010) he lived and worked in the Tijuana / San Diego border region where he established Germen, an architectural and design studio, to investigate the self-organized "informal" city that composes up to 40% of the urban and growing infrastructure of many Latin American cities. Currently, Castagnola works in Mexico City in architecture for exhibitions and museographies that explore new ways of displaying archives of art and material culture.

Logo Germen

Founder

Giacomo Castagnola

Arquitectos

Erik López
Cristóbal García

Past Collaborators

Fernando J Limón — San Diego, CA
Fernando Becerra — San Diego, CA
Carlos A. Augusto Paz — Tijuana, MX